

We had an interview with Diablo 4’s art director John Mueller and lead designer Joe Shely at BlizzCon 2021. Players can join each other at any time in the same world. Missions are non-linear and you're free to take them on however you'd like. There's five unique regions with a day/night cycle and ever-changing weather.

Diablo 4: gameplayĭiablo 4 takes an open-world approach, where players travel between hubs. Diablo 4 also makes use of real-time cutscenes for some of the game’s more important narrative moments, alongside a more seamless transition back to player-controlled gameplay. Instead, it's using a mixture of tool-generated and choreographed camera angles, which should improve both simple and complex NPC interactions. We also know Diablo 4 is moving away from the conversation panes of Diablo 3. Or, new characters that we haven’t seen before.” Treating this like the first chapter of a book and Lilith as a key character in this story, it feels great knowing that there are still all these other characters that could come back in the future. We want to tell a big story and we want to tell it, hopefully, for a very long time.

“Diablo IV is like the first chapter of a book. In an interview with AusGamers Diablo 4's Game Director Luis Barriga and Art Director John Mueller have given an insight into the big ambitions the team has for Diablo 4 and its expansions. With Lilith acting as the main villain, rather than Diablo, Mueller has suggested that there will eventually be more to tell than this, with more characters and stories that could be told in expansions:

It's through Heaven's ignorance of the events transpiring in Sanctuary that Lilith is set lose from her prison. The gates of heaven have been closed after Malthael, the Angel of Death, destroyed much of Sanctuary. For those who haven't been following along in the in-game events, Diablo 4 will be set after Diablo 3: Reaper of Souls.
